Author Topic: Elder Scrolls V: Skyrim  (Read 11483 times)

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Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #75 on: February 14, 2012, 09:08:27 AM »
i find it to be a lot more fun at sub 25 levels.  after you get past a certain point, you pretty much are unstoppable and that takes away from the fun.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #76 on: February 14, 2012, 01:03:39 PM »
i find it to be a lot more fun at sub 25 levels.  after you get past a certain point, you pretty much are unstoppable and that takes away from the fun.

I wouldn't say that.  I remember running into my first Dragon Priest on accident about level 32 and just got my ass handed too me.

I did just get my "copy" back again yesterday.  Played it practically all day.  Just wish I had access to the Steam Workshop for the Mods on there as I can't find equivalent mods I liked the sound of on SyrimNexus.

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #77 on: February 14, 2012, 02:06:12 PM »
I wouldn't say that.  I remember running into my first Dragon Priest on accident about level 32 and just got my ass handed too me.

I did just get my "copy" back again yesterday.  Played it practically all day.  Just wish I had access to the Steam Workshop for the Mods on there as I can't find equivalent mods I liked the sound of on SyrimNexus.

by 30ish level my enchanting and smithing are usually maxed.  so while it's still fun to, say, sneak around with my thief and back stab everyone, if i get seen (somehow...) it's no big deal cause i can just two shot them (instead of one shot backstab).

my mage character is only 27 but now she 4 shots dragons with double fireballs.

5 levels ago i faced off against a dragon priest (the one that pops out of a coffin at a dragon's lair/word wall).  mother fucker took forever for me to beat - run in, fire, run the fuck out, heal, repeat, almost die a bunch of times, but i finally killed him and it was fun. 
« Last Edit: February 14, 2012, 02:08:00 PM by Chus-Kay »

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #78 on: February 14, 2012, 02:34:19 PM »

by 30ish level my enchanting and smithing are usually maxed.  so while it's still fun to, say, sneak around with my thief and back stab everyone, if i get seen (somehow...) it's no big deal cause i can just two shot them (instead of one shot backstab).

my mage character is only 27 but now she 4 shots dragons with double fireballs.

5 levels ago i faced off against a dragon priest (the one that pops out of a coffin at a dragon's lair/word wall).  mother fucker took forever for me to beat - run in, fire, run the fuck out, heal, repeat, almost die a bunch of times, but i finally killed him and it was fun.

It could be I'm a light armor wearing Dunmer who focuses on bows, alchemy, enchanting, and smithing.  My alchemy while high wasn't making good potions still and my enchanting was lacking as I hadn't found good ones.  Was in Legendary glass gear with my smithing and my archery was at abotu 70 with all perks spent where they could be without the time dilation perk.

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #79 on: February 14, 2012, 02:38:10 PM »
not sure if you are aware, but you can get higher legendary stats.  put on some smithing gear and drink a smithing pot and you can upgrade even higher.  it's actually quite ridiculous.
 
i was having a hell of a time getting my alchemy skill up...till i learned that unlike smithing and enchanting, alchemy ranks based on the cost of the potion created.  a potion worth 100 will gain you more alchemy xp than one worth 10.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #80 on: February 14, 2012, 02:41:42 PM »
not sure if you are aware, but you can get higher legendary stats.  put on some smithing gear and drink a smithing pot and you can upgrade even higher.  it's actually quite ridiculous.
 
i was having a hell of a time getting my alchemy skill up...till i learned that unlike smithing and enchanting, alchemy ranks based on the cost of the potion created.  a potion worth 100 will gain you more alchemy xp than one worth 10.

Oh I know the infinite smithing buff loop using Enchanting, Alchemy, and Smithing but I choose not to do it.  Feels cheap to me

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #81 on: February 14, 2012, 02:47:58 PM »
Oh I know the infinite smithing buff loop using Enchanting, Alchemy, and Smithing but I choose not to do it.  Feels cheap to me

yeah, i don't do that either.  but i do have smithing gear and will use a smithing pot.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #82 on: February 14, 2012, 02:58:42 PM »

yeah, i don't do that either.  but i do have smithing gear and will use a smithing pot.

Ah, you meant just buffing once.  Yea I didn't find that recipe yet.  Was using increasing gear for smithing though.  Anywho...I've started a new game as this is a new computer I'm playing on now.  Part of teh problem as idiotic playing last time.  Gained to many levels to quickly without getting a decent increase in my offensive and defensive capabilities as I ended up getting a lot of levels from just doing blacksmithing, enchanting, alchemy, speechcraft, and sneak.  Not doing as much of those this time to try and keep the leveling process even.

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #83 on: February 14, 2012, 03:09:07 PM »
oh, one thing i found was a weapon that banished deadra.  i was able to disenchant it.  i use that enchant on the iron daggers i create and they sell for 650+ gold each...that's with petty soul gems.
 
this is good cause i'm not upping my stamina on this character so i find i can be very picky when scrounging for weapons.  i can also spend more from some of the vendors.  i can buy unlimited iron and leather and get my money back.  i can buy soul gems from "little bit of everything" sellers and get my money back.  it's pretty great.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #84 on: February 14, 2012, 03:11:25 PM »
oh, one thing i found was a weapon that banished deadra.  i was able to disenchant it.  i use that enchant on the iron daggers i create and they sell for 650+ gold each...that's with petty soul gems.
 
this is good cause i'm not upping my stamina on this character so i find i can be very picky when scrounging for weapons.  i can also spend more from some of the vendors.  i can buy unlimited iron and leather and get my money back.  i can buy soul gems from "little bit of everything" sellers and get my money back.  it's pretty great.

Ya that was part of the reason I got screwed last time.  It's so easy to power level enchanting and blacksmithing when you just enchant everything you smith then sell them item for more than it's mats cost and repeat...

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #85 on: February 14, 2012, 03:16:19 PM »
to be honest, as a mage who doesn't need most of the crap i find, all it does is allow me to not pick up every piece of armor i have and stay away from town longer.  i find going back to town to sell/dump stuff to be tedious at this point. 
 
power leveling would imply i'm only increasing those skills.  while my smithing is higher than my destruction at this point, even with my first character (tank), my smithing got to 100 well before my one-handed did (don't even think my one-handed ever got there).
 
/shrug
 
one thing i've discovered is it's much, much, much easier to power soul gems with a melee weapon or bow than it is using the soul trap spell.  it doesn't look like soul trap has much of a range so it's really only useful against beasts who have no chance of killing me (i have like 26 total armor).  in that respect it's good that i have these banish daggers as buying filled grand soul gems when i see them is my only real option of getting them (other than finding them).

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #86 on: February 14, 2012, 03:32:21 PM »
to be honest, as a mage who doesn't need most of the crap i find, all it does is allow me to not pick up every piece of armor i have and stay away from town longer.  i find going back to town to sell/dump stuff to be tedious at this point. 
 
power leveling would imply i'm only increasing those skills.  while my smithing is higher than my destruction at this point, even with my first character (tank), my smithing got to 100 well before my one-handed did (don't even think my one-handed ever got there).
 
/shrug
 
one thing i've discovered is it's much, much, much easier to power soul gems with a melee weapon or bow than it is using the soul trap spell.  it doesn't look like soul trap has much of a range so it's really only useful against beasts who have no chance of killing me (i have like 26 total armor).  in that respect it's good that i have these banish daggers as buying filled grand soul gems when i see them is my only real option of getting them (other than finding them).

I always use Soul Trap on weapons.  I actually tend to put it on a pickaxe since I carry one on all the time and a pickaxe is strong enough to kill rabbits, foxes, deer, and goats for the smaller soul gem filling.  If I need a bigger gem filled I have a Bow with it enchanted.

BTW, why are you buying Soul Gems.  Go do the Azura's Shrine chain and get the Azura's Star or Black Star.  Refillable Grand Soul Gem.  Black Star even takes human souls so there ya go

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #87 on: February 14, 2012, 03:36:33 PM »
i'm a mage character.  i don't use weapons so the only time i can fill a soul gem is when i cast soul trap on them.  and since they have to be w/in melee, i can only do that on lesser beings.
 
i only buy the filled grand soul gems for later when i get my enchanting to 100. 
 
i do have azura's star (got it at like 18...lowest of my three characters...hell of a fight), but...well see paragraph one.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #88 on: February 14, 2012, 03:40:59 PM »
The problem with Mage Characters at the moment is damage scaling...or lack there of.  If it scales better it wouldn't be much problem to run in with a charged soul trap in one hand and a quick fire destruction spell in the other, hit them with Soul Trap, then fire off the Destruction spell to take them down as you back out.  Hopefully would only take 1 or 2 hits doing this which I hope you would be able to survive.

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #89 on: February 14, 2012, 04:03:53 PM »
The problem with Mage Characters at the moment is damage scaling...or lack there of.  If it scales better it wouldn't be much problem to run in with a charged soul trap in one hand and a quick fire destruction spell in the other, hit them with Soul Trap, then fire off the Destruction spell to take them down as you back out.  Hopefully would only take 1 or 2 hits doing this which I hope you would be able to survive.

yeah, that works well with creatures that don't do a lot of damage, but it's the biggies that would actually fill a grand soul gem with a grand soul that are the problem.  :P

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #90 on: February 14, 2012, 04:37:41 PM »

yeah, that works well with creatures that don't do a lot of damage, but it's the biggies that would actually fill a grand soul gem with a grand soul that are the problem.  :P

Shoulda taken the Black Star so you coulda trapped hooomens then

Chus-Kay

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Re: Elder Scrolls V: Skyrim
« Reply #91 on: February 14, 2012, 06:24:16 PM »
Shoulda taken the Black Star so you coulda trapped hooomens then

for whatever reason, i NEVER take the black star.

RealMarchHare

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Re: Elder Scrolls V: Skyrim
« Reply #92 on: February 14, 2012, 06:29:50 PM »

for whatever reason, i NEVER take the black star.

Just a hard core anti-necromancy RP?  I dig the whole RP element.  I hold to it when I play games quite often but when it comes to that reward I always go Black Star.  So much more convenient considering humanoids make up half if not more than half of the shit you fight.  Besides, you are already doing work for a Daedric Prince, might as well go all the way with the evilness lol