Really? Let's go through this shall we:
1) WoW has just as big of a UI issue. It was fixed by Mods. SWTOR doesn't have any yet. Give it time just like you had to with WoW.
2) Again that was a Mod that eventually came out that gave that ability. It took WoW until WotLK to get it implemented. Give it time.
3) Yea I agree it is lacking right now. The inability to search for something by it's name frustrates me but honestly selling anything that isn't Prototype Quality or higher is pointless anyways.
4) The Random Dungeon Finder? Really? You like playing with retards?
5) What's wrong with the map? It is a much more detailed map than WoW had by leaps and bounds. You can actually tell it to display specific icons for different vendors, trainers, ect
6) I didn't even know about the imbalance till I heard of the patch the day it was coming out. And patched within a week of release is not to late. That's called staying on top of things. Not to mention the balancing was done right. You do know how Blizzard would have handled it, waited WAY to long and made it worthless when finally "Fixed"
7) Don't play zoomed in over the shoulder? I really don't know how this is a complaint and bad game design when you can rotate and zoom the camera....
I'm guessing you mean user created Mods. Gotta give it time man. The game JUST came out.
9 ) So wait, everybody complained about having to read the quests to know where they are going so somebody created a Mod that just put the marker on the map and gave an arrow over your head that points you in the right direction that at the end of WotLK Blizzard finally implemented a Quest Helper in the base game. Now a new MMO comes out that does away with the Quest Log and details as it's fully voice acted and animated and they put the same markers for guidance on the map and it's a bad move? You're fucking trolling now right?
I'll admit the game is still new and has a lot to be worked on but as I just said, IT'S NEW. For every little small minor issue I have with the game there are many amazing qualities staring me in the face. It's not perfect but no game ever has been. This one at least has the benefit of a player community for feedback and a dedicated team of designers to constantly add, remove, or fix it.
Your answers don't really make a lot of sense in context with what I was discussing. People were claiming in this thread that they were told the game is better than WoW, as is. As someone who plays both games, I brought up reasons why this is simply not so. You can't compare TOR on Day 1 to WoW on Day 1. It doesn't make sense. It's being done all over the internet, but the simple fact is that WoW is a 7 year old game with 7 years worth of updates. TOR is a new game, where all of those updates should have been rolled into the original game because those 7 years should have given it perspective for what needed to be included in the game. Could I excuse not having a tool like LFR that was added into WoW during 4.3? Of course. But something that was a full expansion ago, and successful? No, that's not acceptable.
Yes, the WoW UI sucks. But the geniuses at BioWare apparently thought it just needed to be flipped from top to bottom, because that's what we get from them. Yes, add-ons (I think my iPhone corrected it to additions above, sorry) fix the issue in WoW. But TOR has the benefit of seeing those add-ons and implementing them into their core code. This didn't happen. Worse yet, they are at least temporarily blocking user add-ons and not creating tools for them to be developed, so they don't allow the user base to fix the error themselves. WoWs UI was shitty 7 years ago, and TORs doesn't show 7 years of progress from that. It's pretty much the same shitty UI mirrored in the x-axis. I was shocked at the lack of modification when I booted up the game the first time. From what I understand, Rift, which came out over a year ago, has an amazing UI system. This is the standard that TOR should have adopted.
TofT did not take until WotLK? Maybe in Blizz code, but user add-ons definitely had it, which means the tech was there if not a little hidden.
I generally play in guilds, so for me LFD isn't a significant feature. However, there is a large player base that relies on it. Since everyone is leveling at different speeds, there have been times where it would have helped me in TOR already, and the old general chat has saved me because servers are maxed out. A few months down the line, when starter areas are greatly reduced, you will see a group of people that level to max with almost no instance experience since the tool doesn't exist. This tool is what, 18 months old in WoW? Longer? Plenty of time to see one in TOR.
You're right, actually. The map is a good tool in a lot of ways. My problem has been with zooming in/out. You have the choice of your specific zone and the world map of the planet you are on. Perhaps I have missed a feature, but it definitely isn't like the right/left clicking version of the WoW map.
Slicing made many characters millionaires in credits before it was fixed. That will have a ripple effect on the economy for a long time to come. Especially when the GTN has stunted capitalism so much that most people are just self-crafting to stake their fortunes in game. Game economies drive a lot of players to enjoy the game. They provide a great thing to do while being social instead of progressing. If there is significant imbalance in them, it will cause problems. Actually, I believe in this case the WoW solution would have been a huge nerf coming out of PTR. It was pretty shocking that the TOR team ignored all of the test data and launched with the slicing imbalance as significant as it was.
For what it's worth, I play at max camera distance. By the time you're close enough to an object to click, the companion is overlapped and you have to move the camera to click. I don't know why this is an acceptable issue to you.
With the add-ons, again, it's not an issue of people having time to write them. It's about EA blocking them from being developed. No dev tools = no optimism.
Even with map icons, there have been times where I was like "wait, wtf am i supposed to be doing, again?" and clicking on the mission log didn't really clear a lot up. If you actually go to the log and read, you will see that there has not been a lot of care put into rewriting the quest objectives there.
I am not arguing against TOR being a good game. It is very enjoyable, and particularly so because it has gotten a lot of my old friends excited to play MMOs again, so from a social standpoint I am getting way more out of it than I have gotten from WoW in a long time. I am just trying to be a bit objective when people come out and declare that it is better than the gold standard of MMOs. If it stays fresh, and if end game is equal to the leveling experience, it will provide a great alternative to WoW. That doesn't mean it already is a better game. For me, I'll be happy to subscribe to both if TOR continues to impress, and I'll also give GW2 a go later this year when it hits the market (or 2013).