Author Topic: Make WoW better  (Read 2096 times)

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DocSavage

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Make WoW better
« on: December 21, 2011, 06:40:41 PM »
World of Warcraft still has more subscribers than any other mmorpg, but they've lost a lot of customers, and I don't think adding that panda race is helping matters (More than one friend had a WTF reaction, despite being well aware of their place in WoW lore).  I was thinking of a few ideas that might help them retain who they have, while appealing to even more potential customers:

1.  First off, MAKE VANILLA WOW FREE TO PLAY.  The free with benefits model is where the genre is at, and Blizzard is only shooting themselves in the foot by not changing with the times.  10-20 levels simply isn't enough of a time investment for a customer to buy the game, but what if they play up to the level cap?  Once you invest 200+ hours getting to that point, most fans won't even blink at getting the expansions...

2.  Maybe cater to the PvE crowd by adding bot support.  If a Korean can hack one in, this shouldn't be too much trouble for Blizzard to implement.  And I'm not talking about bots that grind for you either (Although that can't hurt), I mean bots that join your party and go raid with you or do stuff you'd normally need other players to do.  Think how bots support you in Left for Dead, or how you can purchase bot support in Diablo 2.  The fact is, not everyone is into PvP or forming up in parties, so offering bot driven mercs for hire (that could ideally be directed by the player in an rts manner) would be a way for such gamers to experience endgame content..

3.  Work towards cross genre appeal.  Imagine if they added, say, a Call of Duty like realm, and anyone who joins a faction there gets a fps interface.  And they can build tanks and bombers, go into the mainsteam WoW campaigns, and drop bombs on everyone!  How awesome would that be?   :laugh_mini:






Beer_Baron

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Re: Make WoW better
« Reply #1 on: December 21, 2011, 07:14:50 PM »
fuck WoW.  they had their chance, and they refused to evolve.

the game was amazing.  but it's age is starting to show, and ever since blizzard basically said "fuck you" to its existing customer base, they have been bleeding subscriptions.

they made their billions, time to either re-invest and make the game interesting, or stop the dev support and remove the monthly fee.

Zandrax

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Re: Make WoW better
« Reply #2 on: December 21, 2011, 07:19:22 PM »
I've said it before, but I've never been a WoW guy. Not if there was a WoS (Word of Starcraft) I would probably be all over it. But even my diehard player friends are saying it probably needs a major facelift.

DocSavage

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Re: Make WoW better
« Reply #3 on: December 21, 2011, 09:02:02 PM »
I've said it before, but I've never been a WoW guy. Not if there was a WoS (Word of Starcraft) I would probably be all over it. But even my diehard player friends are saying it probably needs a major facelift.

Shattered Galaxy is a free (with pay for perk classes, which aren't really worth paying for) mmorts that's about as close as you'll get to World of Starcraft.  It's basically an army of some 50/100 players each in control of around half a dozen units, fighting for control of territory.

http://www.youtube.com/watch?v=HBY-WGFQk98

http://www.youtube.com/watch?v=xZvzgghVKRI

DocSavage

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Re: Make WoW better
« Reply #4 on: December 27, 2011, 03:21:01 AM »
http://www.youtube.com/watch?v=KSM-7qWe82s

I kept hearing about how big Supremus was, and how WoW has such giant bosses...

But that ain't huge.  Fuck this game....


Horsehead

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Re: Make WoW better
« Reply #5 on: December 28, 2011, 04:00:05 AM »
WoW seems like it will always be my gaming "crack" well that and BF3 which I'm digging a bit these days too.

DocSavage

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Re: Make WoW better
« Reply #6 on: December 28, 2011, 12:48:39 PM »
WoW seems like it will always be my gaming "crack" well that and BF3 which I'm digging a bit these days too.

Console or PC version?

The 32 man limit is treated like a knock on the console versions, and while I admit fighting it out with 64 men sounds like fun, that almost sounds like too many people...

Personally, I prefer small 6-12 man games in my multiplayer gaming in general.

Chus-Kay

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Re: Make WoW better
« Reply #7 on: December 28, 2011, 12:50:47 PM »
WoW seems like it will always be my gaming "crack" well that and BF3 which I'm digging a bit these days too.

my bro has switched from wow to that new star wars game.  he says its lightyears ahead of wow.

RealMarchHare

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Re: Make WoW better
« Reply #8 on: December 28, 2011, 01:11:12 PM »

my bro has switched from wow to that new star wars game.  he says its lightyears ahead of wow.

I was reluctant to pick up a new MMO since I've grown tired of them all but did get Star Wars since work gave me $50 to Amazon.

HOLY BALLS IS IT GREAT!

It's very similar to WoW but yet so different.  The best way I can describe it is it is everything that WoW has needed to evolve into both content and game play wise but never has.

Chus-Kay

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Re: Make WoW better
« Reply #9 on: December 28, 2011, 01:15:32 PM »
I was reluctant to pick up a new MMO since I've grown tired of them all but did get Star Wars since work gave me $50 to Amazon.

HOLY BALLS IS IT GREAT!

It's very similar to WoW but yet so different.  The best way I can describe it is it is everything that WoW has needed to evolve into both content and game play wise but never has.

according to my brother, one of the features is that you can get followers (yes, plural).  you can give them your old equipment and basically beef them up to give you a party of NPCs.

Beer_Baron

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Re: Make WoW better
« Reply #10 on: December 28, 2011, 06:54:36 PM »
WoW seems like it will always be my gaming "crack" well that and BF3 which I'm digging a bit these days too.

BF3 is amazeballs!

i've only got about 3 hours of multiplayer under my belt, and i still suck shit at jet-flying, but holy fuck what a great game.  i'd love to see it on a newer system than my own. i'm running high quality textures but most of the other settings are medium.  Damn 3 year old computer  :'(

Beer_Baron

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Re: Make WoW better
« Reply #11 on: December 28, 2011, 06:56:54 PM »
Console or PC version?

The 32 man limit is treated like a knock on the console versions, and while I admit fighting it out with 64 men sounds like fun, that almost sounds like too many people...

Personally, I prefer small 6-12 man games in my multiplayer gaming in general.

6-12 ppl in battlefield is shit, though.  the whole point of BF maps is that they are so huge that you need to hop in a tank, jeep or helicopter to get around.  if you tried to sprint from your team's spawn to the other team's spawn, it would take at least 5 minutes (or more on some maps).

RealMarchHare

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Re: Make WoW better
« Reply #12 on: December 29, 2011, 12:48:09 PM »
according to my brother, one of the features is that you can get followers (yes, plural).  you can give them your old equipment and basically beef them up to give you a party of NPCs.

Every class gets 5 companions through out the course of the story.  You have full control over the gear they wear but not the skills they use.   They also do not get a skill tree.  You can only use one at a time but the way you do crafting in this game is you send your companions to do the crafting.  Same thing for gathering crafting materials.  So basically you run around with the one you like the most and have the others do sweatshop factory level work lol

RickRude

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Re: Make WoW better
« Reply #13 on: December 31, 2011, 01:15:40 PM »
There are actually more ways that star wars is lacking compared to wow than there are ways it surpasses it. In general, it is nice to play in a new environment where all players are roughly equal and the questing doesn't feel quite as tedious. It will be interesting to see what the impression at max character level is compared to the lowbie impressions.

Rough list of issues:
UI
No target of target
AH or GTN or whatever it is called
Dungeon grouping system
Map
Slicing imbalance fixed too late
Companions constantly in way of clicking environment
Complete lack of adding support
Really poor quest log objectives make you rely on map

Is mass looting and crafting that isn't a time sink really enough to make this better than wow despite all of this issues? I don't think so, I just am willing to deal with it for something that is new and shiny.

RealMarchHare

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Re: Make WoW better
« Reply #14 on: January 01, 2012, 08:30:48 AM »
There are actually more ways that star wars is lacking compared to wow than there are ways it surpasses it. In general, it is nice to play in a new environment where all players are roughly equal and the questing doesn't feel quite as tedious. It will be interesting to see what the impression at max character level is compared to the lowbie impressions.

Rough list of issues:
UI
No target of target
AH or GTN or whatever it is called
Dungeon grouping system
Map
Slicing imbalance fixed too late
Companions constantly in way of clicking environment
Complete lack of adding support
Really poor quest log objectives make you rely on map

Is mass looting and crafting that isn't a time sink really enough to make this better than wow despite all of this issues? I don't think so, I just am willing to deal with it for something that is new and shiny.

Really?  Let's go through this shall we:

1) WoW has just as big of a UI issue.  It was fixed by Mods.  SWTOR doesn't have any yet.  Give it time just like you had to with WoW.

2) Again that was a Mod that eventually came out that gave that ability.  It took WoW until WotLK to get it implemented.  Give it time.

3) Yea I agree it is lacking right now.  The inability to search for something by it's name frustrates me but honestly selling anything that isn't Prototype Quality or higher is pointless anyways.

4) The Random Dungeon Finder?  Really?  You like playing with retards?

5) What's wrong with the map?  It is a much more detailed map than WoW had by leaps and bounds.  You can actually tell it to display specific icons for different vendors, trainers, ect

6) I didn't even know about the imbalance till I heard of the patch the day it was coming out.  And patched within a week of release is not to late.  That's called staying on top of things.  Not to mention the balancing was done right.  You do know how Blizzard would have handled it, waited WAY to long and made it worthless when finally "Fixed"

7) Don't play zoomed in over the shoulder?  I really don't know how this is a complaint and bad game design when you can rotate and zoom the camera....

8) I'm guessing you mean user created Mods.  Gotta give it time man.  The game JUST came out.

9 ) So wait, everybody complained about having to read the quests to know where they are going so somebody created a Mod that just put the marker on the map and gave an arrow over your head that points you in the right direction that at the end of WotLK Blizzard finally implemented a Quest Helper in the base game.  Now a new MMO comes out that does away with the Quest Log and details as it's fully voice acted and animated and they put the same markers for guidance on the map and it's a bad move?  You're fucking trolling now right?


I'll admit the game is still new and has a lot to be worked on but as I just said, IT'S NEW.  For every little small minor issue I have with the game there are many amazing qualities staring me in the face.  It's not perfect but no game ever has been.  This one at least has the benefit of a player community for feedback and a dedicated team of designers to constantly add, remove, or fix it.

Chus-Kay

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Re: Make WoW better
« Reply #15 on: January 01, 2012, 01:10:13 PM »
it's been a LONG time, but i believe WoW always had the target of my target ability.  it was just a pita to use it.  the mod made it easier.  iirc, you would click on someone, then type a slash command and your target would become theirs.

RickRude

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Re: Make WoW better
« Reply #16 on: January 01, 2012, 02:15:41 PM »
Really?  Let's go through this shall we:

1) WoW has just as big of a UI issue.  It was fixed by Mods.  SWTOR doesn't have any yet.  Give it time just like you had to with WoW.

2) Again that was a Mod that eventually came out that gave that ability.  It took WoW until WotLK to get it implemented.  Give it time.

3) Yea I agree it is lacking right now.  The inability to search for something by it's name frustrates me but honestly selling anything that isn't Prototype Quality or higher is pointless anyways.

4) The Random Dungeon Finder?  Really?  You like playing with retards?

5) What's wrong with the map?  It is a much more detailed map than WoW had by leaps and bounds.  You can actually tell it to display specific icons for different vendors, trainers, ect

6) I didn't even know about the imbalance till I heard of the patch the day it was coming out.  And patched within a week of release is not to late.  That's called staying on top of things.  Not to mention the balancing was done right.  You do know how Blizzard would have handled it, waited WAY to long and made it worthless when finally "Fixed"

7) Don't play zoomed in over the shoulder?  I really don't know how this is a complaint and bad game design when you can rotate and zoom the camera....

8) I'm guessing you mean user created Mods.  Gotta give it time man.  The game JUST came out.

9 ) So wait, everybody complained about having to read the quests to know where they are going so somebody created a Mod that just put the marker on the map and gave an arrow over your head that points you in the right direction that at the end of WotLK Blizzard finally implemented a Quest Helper in the base game.  Now a new MMO comes out that does away with the Quest Log and details as it's fully voice acted and animated and they put the same markers for guidance on the map and it's a bad move?  You're fucking trolling now right?


I'll admit the game is still new and has a lot to be worked on but as I just said, IT'S NEW.  For every little small minor issue I have with the game there are many amazing qualities staring me in the face.  It's not perfect but no game ever has been.  This one at least has the benefit of a player community for feedback and a dedicated team of designers to constantly add, remove, or fix it.

Your answers don't really make a lot of sense in context with what I was discussing. People were claiming in this thread that they were told the game is better than WoW, as is. As someone who plays both games, I brought up reasons why this is simply not so. You can't compare TOR on Day 1 to WoW on Day 1. It doesn't make sense. It's being done all over the internet, but the simple fact is that WoW is a 7 year old game with 7 years worth of updates. TOR is a new game, where all of those updates should have been rolled into the original game because those 7 years should have given it perspective for what needed to be included in the game. Could I excuse not having a tool like LFR that was added into WoW during 4.3? Of course. But something that was a full expansion ago, and successful? No, that's not acceptable.

Yes, the WoW UI sucks. But the geniuses at BioWare apparently thought it just needed to be flipped from top to bottom, because that's what we get from them. Yes, add-ons (I think my iPhone corrected it to additions above, sorry) fix the issue in WoW. But TOR has the benefit of seeing those add-ons and implementing them into their core code. This didn't happen. Worse yet, they are at least temporarily blocking user add-ons and not creating tools for them to be developed, so they don't allow the user base to fix the error themselves. WoWs UI was shitty 7 years ago, and TORs doesn't show 7 years of progress from that. It's pretty much the same shitty UI mirrored in the x-axis. I was shocked at the lack of modification when I booted up the game the first time. From what I understand, Rift, which came out over a year ago, has an amazing UI system. This is the standard that TOR should have adopted.

TofT did not take until WotLK? Maybe in Blizz code, but user add-ons definitely had it, which means the tech was there if not a little hidden.

I generally play in guilds, so for me LFD isn't a significant feature. However, there is a large player base that relies on it. Since everyone is leveling at different speeds, there have been times where it would have helped me in TOR already, and the old general chat has saved me because servers are maxed out. A few months down the line, when starter areas are greatly reduced, you will see a group of people that level to max with almost no instance experience since the tool doesn't exist. This tool is what, 18 months old in WoW? Longer? Plenty of time to see one in TOR.

You're right, actually. The map is a good tool in a lot of ways. My problem has been with zooming in/out. You have the choice of your specific zone and the world map of the planet you are on. Perhaps I have missed a feature, but it definitely isn't like the right/left clicking version of the WoW map.

Slicing made many characters millionaires in credits before it was fixed. That will have a ripple effect on the economy for a long time to come. Especially when the GTN has stunted capitalism so much that most people are just self-crafting to stake their fortunes in game. Game economies drive a lot of players to enjoy the game. They provide a great thing to do while being social instead of progressing. If there is significant imbalance in them, it will cause problems. Actually, I believe in this case the WoW solution would have been a huge nerf coming out of PTR. It was pretty shocking that the TOR team ignored all of the test data and launched with the slicing imbalance as significant as it was.

For what it's worth, I play at max camera distance. By the time you're close enough to an object to click, the companion is overlapped and you have to move the camera to click. I don't know why this is an acceptable issue to you.

With the add-ons, again, it's not an issue of people having time to write them. It's about EA blocking them from being developed. No dev tools = no optimism.

Even with map icons, there have been times where I was like "wait, wtf am i supposed to be doing, again?" and clicking on the mission log didn't really clear a lot up. If you actually go to the log and read, you will see that there has not been a lot of care put into rewriting the quest objectives there.

I am not arguing against TOR being a good game. It is very enjoyable, and particularly so because it has gotten a lot of my old friends excited to play MMOs again, so from a social standpoint I am getting way more out of it than I have gotten from WoW in a long time. I am just trying to be a bit objective when people come out and declare that it is better than the gold standard of MMOs. If it stays fresh, and if end game is equal to the leveling experience, it will provide a great alternative to WoW. That doesn't mean it already is a better game. For me, I'll be happy to subscribe to both if TOR continues to impress, and I'll also give GW2 a go later this year when it hits the market (or 2013).