Author Topic: Nintendo E3 (Project Cafe is now Wii U)  (Read 8907 times)

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Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #50 on: September 18, 2012, 10:01:02 AM »
Supposedly most presales are already sold out. This is gonna be HYUGE!

As for the controller I think it's awesome. It has its own screen, so you can access maps, inventory, and crap like that without jumbling up your TV screen. Not saying controllers are worth $200, but it's a nice innovation.

thinking about this....seems like it'd be very annoying to have to look from your tv to your controller and back.  same principle as driving a car and texting.  you can't concentrate on both.

Zandrax

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #51 on: September 18, 2012, 11:04:43 AM »

thinking about this....seems like it'd be very annoying to have to look from your tv to your controller and back.  same principle as driving a car and texting.  you can't concentrate on both.

We talk about this on the Podcast (now available on iTunes®). It would become second nature.

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #52 on: September 18, 2012, 11:08:17 AM »
We talk about this on the Podcast (now available on iTunes®). It would become second nature.

like driving and texting?  ::)

if you are looking at your inventory, it would be quite impossible to keep your full attention on the game.  so if you are in combat, it's not going to be that easy to switch stuff out and pay attention to the fight.  switching equipment in and out in some games during fighting isn't ideal now, but at least your focus never leaves the tv screen.

Prime

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #53 on: September 18, 2012, 11:20:51 AM »
That's exactly the point I made on the podcast (and I didn't read it here first, I swear!).

Zandrax

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #54 on: September 18, 2012, 05:03:32 PM »
Because looking at your regular controller to hit buttons to config layouts is sooo much different.  :boredom_mini:

Prime

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #55 on: September 18, 2012, 06:54:26 PM »
It is, when you have to take your eyes totally off the screen and focus somewhere else to do whatever else it is you need to do.

When the action is still rolling, you're compromising whatever's happening on-screen and potentially making sacrifices to look away and fiddle with the controller. I'd rather have a mini-HUD on-screen when this is going on so I can keep the in-game action in my periphery and then quickly back out of whatever action I'm taking if something important happens on the screen.

That can easily be the difference in making a kill or getting killed, making a save, or scoring a goal.

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #56 on: September 18, 2012, 08:25:48 PM »
It is, when you have to take your eyes totally off the screen and focus somewhere else to do whatever else it is you need to do.

When the action is still rolling, you're compromising whatever's happening on-screen and potentially making sacrifices to look away and fiddle with the controller. I'd rather have a mini-HUD on-screen when this is going on so I can keep the in-game action in my periphery and then quickly back out of whatever action I'm taking if something important happens on the screen.

That can easily be the difference in making a kill or getting killed, making a save, or scoring a goal.

this.
 
out of combat, i think it can be kinda cool....but out of combat, you don't really need it on the controller.  having a map on your controller is kinda nice if you have to access it a lot...but only because it's not something you would do in combat.
 
having to use it to access anything DURING combat is only going to make it harder to do combat.

Freakshow

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #57 on: September 19, 2012, 09:20:45 PM »
Notice the ungodly angle they hold the controller to get their promo shots versus the actual in action shots from the show floor with people using a more conventional "flatter" angle to their wrists and the controller.

Looks uncomfortable and distracting.

Zandrax

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #58 on: September 19, 2012, 09:33:58 PM »
One other thing, this is Nintendo. So combat intensive games probably aren't going to be in abundance.

Freakshow

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #59 on: September 19, 2012, 09:37:19 PM »
Yeah, it's just timing-based platformers.   :biggrin_mini2:

Prime

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #60 on: September 19, 2012, 09:51:59 PM »
One other thing, this is Nintendo. So combat intensive games probably aren't going to be in abundance.


Don't be so sure about that. At launch, already the following titles are coming:

Black Ops 2, Transformers Prime, Tekken Tag Tournament 2, NINJA GAIDEN  3: Razor’s Edge, Assassin’s Creed III, Marvel Avengers: Battle for Earth, Batman: Arkham City Armored Edition

Sports:

Madden 13, FIFA 13

Get stuck looking at the controller and you're dead meat.

Zandrax

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #61 on: September 19, 2012, 10:09:29 PM »
Sure, there will be a learning curve. But again, I just think it's something that will become second nature.

Either way I doubt I will be able to afford this before next year anyway so we'll see how the reactions are.

Freakshow

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #62 on: September 19, 2012, 10:54:04 PM »
It's easy enough to replicate.  Take an old Gameboy advance.  Hold it like you'd hold a controller, not a game system.  Note how easy it is to see everything on the LCD screen.

Zandrax

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #63 on: September 19, 2012, 11:30:28 PM »
Plus if need be you can actually play the game on the controller screen if you wish.

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #64 on: September 19, 2012, 11:37:42 PM »
Don't be so sure about that. At launch, already the following titles are coming:

Black Ops 2, Transformers Prime, Tekken Tag Tournament 2, NINJA GAIDEN  3: Razor’s Edge, Assassin’s Creed III, Marvel Avengers: Battle for Earth, Batman: Arkham City Armored Edition

Sports:

Madden 13, FIFA 13

Get stuck looking at the controller and you're dead meat.

for madden, it makes a certain kind of sense - probably make it easier to hide what play you are running.

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #65 on: September 19, 2012, 11:38:44 PM »
It's easy enough to replicate.  Take an old Gameboy advance.  Hold it like you'd hold a controller, not a game system.  Note how easy it is to see everything on the LCD screen.

that's not what we are talking about.  we are talking about splitting your concentration during a intense situation between the tv and your controller screen.  driving while texting.

SupTool

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #66 on: September 20, 2012, 01:52:26 PM »
“I’ll love you as a digital consumer. The reason we did it that way is that the cost of that type of storage memory is plummeting. What we didn’t want to do is tie a profit model to something that’s gonna rapidly decline over time. We’ll let the consumer buy as much as they want, as cheaply as they want.”--Regarding the memory
 
Which personaly I love.  I hate how Microsoft has their proprietery memory and the PS3 is IIRC limited to 500 GB's with laptop drives.

Freakshow

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #67 on: October 02, 2012, 08:38:10 AM »

that's not what we are talking about.  we are talking about splitting your concentration during a intense situation between the tv and your controller screen.  driving while texting.

did you try it?

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #68 on: October 02, 2012, 05:38:25 PM »
did you try it?

driving while texting?  yes.  i can admit i'm a much better driver when i'm not texting at the same time.
 
i can tell you that when i play wow, and have to look down at my keyboard for a split second (to find a specific button), i am not looking at the screen.  this has resulted in my death a couple times in boss fights.

Freakshow

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #69 on: October 02, 2012, 09:49:59 PM »
We're both arguing sides of the same point.  You say it will be distracting to look down at the screen, and I say that all of the promo shots of the thing have the game player holding it at an angle that will KILL wrists just so you can see both screens at the same time.

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #70 on: October 03, 2012, 05:56:05 PM »
We're both arguing sides of the same point.  You say it will be distracting to look down at the screen, and I say that all of the promo shots of the thing have the game player holding it at an angle that will KILL wrists just so you can see both screens at the same time.


oh yeah, that's another thing.  unless you are in a driving game, holding it like that just isn't natural.
 
and in addition, i've tried texting while driving with my phone up like that and it's not much better than looking down.

SupTool

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #71 on: November 16, 2012, 01:55:14 PM »
It's coming out this weekend. And if the amount of calls I've been getting asking about it is any indication, it's going to be pretty big.

Beer_Baron

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #72 on: November 16, 2012, 02:07:38 PM »
i've tried texting while driving

for shame.  you might as well pound a fifth of jack daniels in the car while you're at it

Chus-Kay

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Re: Nintendo E3 (Project Cafe is now Wii U)
« Reply #73 on: November 16, 2012, 03:04:38 PM »
for shame.  you might as well pound a fifth of jack daniels in the car while you're at it

well that's clearly the same thing.